Poisoning Enemy Learning Systems
I cited the wrong strategies then.
Wave Surfing is a movement strategy which keeps dodging waves the same way until it sees a bullet. The bullet usually means a spike in the opponent profile. Then it exploits the spike by changing the movement.
Screwing up virtual wave data seems a good idea. Put some virtual wave spike evaluation in the WS danger function? Minimize (avoid) real waves spikes and maximize virtual waves spikes... Some kind of anti-"anti-surfer gun" movement...