Are the robots we create alive?

Fragment of a discussion from User talk:Sheldor
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Sorry about the weird response times, I have midterms this week.

" To simulate is to take something real, and make a virtual representation of it. In your example, they did just the opposite: they took something virtual and made a real representation of it. "

When I run robocode, I take some virtual "things" (say Gilgalad and Raiko) and make a real (in the terms of electrons moving about) thing based on them.

As regards my last two paragraphs, I'm trying to phrase in everyday language the idea of universals. I have a copy of Gilgalad on my computer and presumably you have one on yours. The COPIES are not the same thing (there are two of them, using different bits of matter) but they are copies OF the same thing.

This also explains why you can simulate some "thing" that doesn't exist yet. A plan for the thing exists but the plan is like a universal (it doesn't exist by itself) you can use the plan to make a real representation of it. If you want examples of simulation being used in this way, see

AW03:34, 27 February 2013

This reminds me a lot of Plato's forms.

Voidious03:38, 27 February 2013

I assume Gilgalad saves some data to file, so it could actually behave differently on different computers when in exactly the same situations?

Sheldor05:02, 27 February 2013

Well, it's Aristotelian rather than platonic, but they are similar... One big difference is that Plato considered the forms to exist in themselves and the objects "shared" in the form. Sort of like a tree and it's shadow. The tree would be the form and the shadow would be the objects. With Aristotle it's more like abstract classes. You can't instantiate an abstract class (forms don't exist in themselves), but you can "share" in them (inheritance).

As regards Gilgald, no, no data files. But if it did, I wouldn't consider that the same situation since Gilgalad's classifications depend on previously collected data.

AW02:42, 28 February 2013

You might be able to gain a few tenths of an APS point in the next version of Gilgalad by adding data saving.

Sheldor15:59, 7 March 2013