Well mint at #8 doesn't currently. But the only reason it is so high is because it has precise prediction, heat waves, and bullet shadows to just be really awesome at single wave avoidance, but to get much higher multiwave is a must.
I am in no position to argue about 1on1, but I think a good gun is even more important. EvBotNG is 10th in melee (I think it quite agile with waves) but in 1on1 it only in 78th.
If you cannot hit an opponent, the wave dodging does not help, since, sooner or latter, an enemy bullet will hit. And then the enemy score is higher.
I have the reversed problem. WhiteFang can't collect data for gun because it dies quickly
Beaming, How to make a test bed for RoboJogger. I searched and found nothing on how to make it.
RoboRunner/GUI if I recall has a built in scenario creator and a decent gui as well.
I have this problem in my Mac
-bash: /Users/doruksekercioglu/Downloads/robojogger-mac/roborunner-18.104.22.168.jar: Permission denied Doruks-MacBook:~ doruksekercioglu$
What should I do?
For the longest time Nene used Raiko's gun instead of one of my own, it was still ranked in the top 20. It might have been around 13th I forget. But I spent many years in the gun lab, but only really got up in the ranks once I started working hard on movement. So I think that good movement is much more vital than a good gun. Sadly movement is much more complex to make good.