CombatTeam is APS and survival king. :)
Jump from 3rd to 1st place happened after I added gun heat tracking, GF interpolation, narrow melee/team radar lock and tuned energy management against the other top 3 teams. There were other minor bugfixes as well, which didn´t improve APS very much.
Well done! I never had that much success in TwinDuel, maybe I just never put enough time into it. Maybe if I use the "target everybody, dodge everybody" idea of Neuromancer I might have success.
Dodging in teamrumble is even more effective than in melee, since you can have near perfect radar locks. The amount of detail in information is similar to 1v1 until you start losing teammates.
And at the same time, 99% of the teams don't react to opponent's waves. A lot of minimum risk movements (without melee surfing) and a few annoying provocative movements.
Switching from anti-gravity/shrapnel dodging to minimum risk/melee surfing is still in Combat's TODO list. All attempts until now have failed. But if successful, might be the edge needed to beat NightmareTeam's annoying ganking strategy. And may also help in meleerumble.