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In reply to "It's the only gun I know of like that, so tell me if it's been done before", I once made a gun that's basically like this one, except unsegmented. It was smallish but I'd say fairly weak against most things. It did however create a problembot for some surfers, since it's quick 'adaption' didn't make it terribly easy to surf. --Rednaxela 06:18, 10 July 2009 (UTC)

Thanks for telling me. I've been looking around and I think it looks like Angular Targeting/Factored except without using rolling averages or anything like that. On an unrelated note, I believe something is causeing RougeDC to disable itself. Take a look at the SavantMicro battles against it in the rumble.--CrazyBassoonist 11:29, 10 July 2009 (UTC)

  • Looking at the rumble results, I see a mere two poor scoring results: this and this. Both are from the same client "pl@ ver.", thus I'd be inclined to believe that that particuar client is at fault most likely. --Rednaxela 13:18, 10 July 2009 (UTC)
  • I don't know exactly what you gun's like but Fretnano has something similar, hasn't it? --HUNRobar 19:14, 10 July 2009 (UTC)
  • Looking at the code for it, yes..... How on earth is that monster a nano????--CrazyBassoonist 19:21, 10 July 2009 (UTC)
  • The serious problem of that gun is that it's useless against back and forth dodger movements, but the real reason of Fretnano's 93th rank is the sucky movement. Anyway, I recommend looking at Stelo's nanos in general, they have some very cool and original solutions. --HUNRobar 20:51, 10 July 2009 (UTC)

Gun/Movement Selection

Ok, I've got some different modes that I can change in my gun/movement that work much better against some robots than others.... What's a good way to tell when to change them? Right now the only thing I have codesize for is randomly changing which gun/movement modes I use when I die, but something tells me that isn't the best way.--CrazyBassoonist 18:16, 10 July 2009 (UTC)

Even with unrestricted code size, that's a tough problem to solve. =) Switching when you die is a pretty good and efficient way of doing it in a MicroBot, if you ask me. --Voidious 19:01, 10 July 2009 (UTC)
Yes, It's the only way I could think of that I could fit in a micro, but it doesn't work as well when you're changing multiple things.--CrazyBassoonist 19:08, 10 July 2009 (UTC)

Codesize Troubles

This has just happened for the second time... I put a robot in the rumble, and it was 750 bytes when I packaged it. However, it hasn't been showing up in the microbot scores....--CrazyBassoonist 17:13, 14 July 2009 (UTC)

It has to be smaller than 750, less than or equal to 749. Doh! =) --Voidious 17:26, 14 July 2009 (UTC)

Result from the packager:

Codesize:  750 bytes
Robot Weight Class:  MicroBot (codesize<750 bytes)

Well it does say <, not <=. I guess I really need to stop being so trusting and start reading the fine print on these things!--CrazyBassoonist 18:01, 14 July 2009 (UTC)

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