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1.10 update

Uh oh... wonder if I should put improving LunarTwins as a higher priority, above an improved K-NN search, and my melee bot... --Rednaxela 05:44, 17 August 2009 (UTC)

Please, take your time getting back to LunarTwins. =) I forgot how much I enjoy the Twin Duel format. I'll save further comments for after I see how well it actually does after 200+ battles... --Voidious 05:48, 17 August 2009 (UTC)

Oh bah, not only do you squeeze out a win by a smallish margin against LunarTwins, but you get crushed by GeminiTeam! That's just cruel to LunarTwins' PL record! :P --Rednaxela 06:20, 17 August 2009 (UTC)

Gah.. As it turns out, I didn't quite beat LunarTwins, and I now lose to NightAndDay (was already close), ShizPair, and KomariousTeam. I had to remove a segment from the gun and tweak some bullet power code to make room for the Droid detection, so the problem could be any of the following:

  • Gun is just too weak now. (Likely for KomariousTeam.)
  • The Droid detection is off and it's switching to power 3 bullets against some teams. (Had this problem during dev, thought I tweaked it away.)
  • The bullet power selection needs more tweaking.

It's funny... I actually decided several days ago to just build a team that emulates LunarTwins' style, and worked on it Saturday and Sunday. I made some progress and still have plenty of Code Size to work with, but I got frustrated and went back to Lumi late on Sunday. I was pretty stoked when I finally started beating LT, but I started losing (badly) to some other teams. I thought I tweaked it back to beating LT and at least coming close against the others, but I guess not.

I think assuming a Droid team will fight aggressively is a safe assumption. It feels kinda like special-casing against one bot (because, well, right now it is), but with LunarTwins' success, there are likely to be more Droid teams with similar strategies in the future, as well.

--Voidious 14:12, 17 August 2009 (UTC)

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