In Basilisk, the only change I made from 3.2 to 3.3 was increasing the rolling depth by multiplying my bins by .99 rather than .95 every time a wave hits, and it gained me 2 ranking places!(From #8 up to #6). So, I was curious, what rolling depths do other people use in their guns? Also, are 1000 round battles good for testing rolling averages? I like 1000 rounds since it lowers the margin of error, but it might distort my results because it's long term learning, not fast 35 round learning. Thanks!
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You can view and copy the source of this page.Xor (talk)
You might also try to weight non-bullet waves (the one where you don't actually fire a bullet) with a factor 0.1 or 0.2. For non-adaptive movements this should not impact scoring, but for adaptive movements it really increases accuracy. For mini Grimmig and micro I don't use rolling depths, for GresSuffurd I use two same guns, one without rolling depth and one with 0.9 (I think) to handle the wavesurfers. Currently my testing is just a handful of battles against my old self to tackle bugs. I try to only make changes that are logical (to me) and don't change to much at the same time. And don't forget, watch battles !! Especially your bots behaviour near walls/corners, at close range or against opponents where you score relatively low against, can give you insight on things to improve or fix.
OK, I think I'll keep my rolling average for now, but weight the non-bullet waves less like GrubbmGait said.
@Xor, I'll also install RoboRunner, I remember I planned to install it earlier but I keep forgetting :-P On my desktop at home, I have a Ryzen 3 1200 4 Core. 175000 rounds sounds like a lot! I'll probably not test against the entire rumble, but 30 seasons of 35 rounds sounds good!
@GrubbmGait, I try to only change one thing at a time, so that I can tell what change did what. And I always like watching the last 5 rounds of a battle at the end =)
Thanks for the help, both of you!