Hopefully we don't need to wipe 1v1 rumble. I am more just concerned with bad configurations, running with Java10 etc that have accumulated.
Have you managed to make a patch for the melee priority battles?
The rumble clients load version number dynamically, maybe we should tweak this to append Java version after version number as well to prevent running and uploading with Java 10 incidentally.
And since we have rolling average, the accumulated effect of bad configurations should be fixed automatically (after a lot of battles).
A patch for melee priority battle is harder than I thought, as the data structure (currently, very bad, string) needs a redesign for the extra 1 bit of information. And almost every line of code needs a rewrite as it depends on the implementation details of the (not extensible) data structure.
Done! After some refactoring, the rumble client should upload only pairings containing the prioritized bot, or containing the predetermined random bot when running prioritized battles.
The only flaw is that when the rumble server returns prioritized pairings, etc. A and B, if B is not evenly distributed, then B will get biased battles (meet more A). Is literumble using this feature currently? How not evenly distributed is bot B returned in this case?
Bot B is randomly selected from missing pairs, or if pairings are complete then randomly selected, with weighting biased towards lower number of battle pairs. It should be ok (and regardless, much much better than the current situation)
Great! I’ll send the patch to fnl after some test.
Now I need some test bed on literumble, or deploy one myself.
IIRC, everyone is able to create a new rumble game on literumble by writing rumble client config?
You can do it on literumble and I will delete when you are done.
Something strange happens.
ScalarN scores APS 0% and survival 0% (it was all 100%/100% before recent 1-2 days) against some bots with APS lower than 50, after 220.127.116.11 is allowed. However I've been testing my bot with 18.104.22.168 and 22.214.171.124 since the first day and nothing strange happens.
I noticed that Anonymous uploads in http://literumble.appspot.com/RumbleStats, which is the only machine besides my servers. I'm pretty sure this strange score does not come from my servers.
Is that possible to see whether some strange pairings comes from a specific uploader?
Some time ago I accidentally set up the gigameleerumble, while it should have been named meleeTop30rumble. You can remove the gigameleerumble, all bots have around 10-20 pairings.
Well, another special case is the initialization process. When every battle is a prioritized battle, should we have something special to prevent the slow down?