Are we actually talking about time-per-turn problem? I supposed, given the age of Robocode and Roborumble, that this is a well discussed topic and that every possible decision to make the system work fair enough while providing the "contributing" feature was already made. It seems that what we are talking about here is a bug. I know every environment is not equal, but even with the very little time I have on Robocode I could conclude a robot should work under the assumption that at least a reasonable quota of its turn time will be respected (even if in reality it's not eventually). If that quota is not being respected even after like, 10 battles, in a machine that is OK, and the results are absurd like the results Beaming reported, there must be a bug somewhere, even if it's on Beaming's side, and IMO it's worth it to discuss it and, maybe, to find it, since it may explain some other weird behavior in the future.