In reply to "It's the only gun I know of like that, so tell me if it's been done before", I once made a gun that's basically like this one, except unsegmented. It was smallish but I'd say fairly weak against most things. It did however create a problembot for some surfers, since it's quick 'adaption' didn't make it terribly easy to surf. --Rednaxela 06:18, 10 July 2009 (UTC)
Thanks for telling me. I've been looking around and I think it looks like Angular Targeting/Factored except without using rolling averages or anything like that. On an unrelated note, I believe something is causeing RougeDC to disable itself. Take a look at the SavantMicro battles against it in the rumble.--CrazyBassoonist 11:29, 10 July 2009 (UTC)
- Looking at the rumble results, I see a mere two poor scoring results: this and this. Both are from the same client "email@example.com ver.220.127.116.11", thus I'd be inclined to believe that that particuar client is at fault most likely. --Rednaxela 13:18, 10 July 2009 (UTC)
Ok, I've got some different modes that I can change in my gun/movement that work much better against some robots than others.... What's a good way to tell when to change them? Right now the only thing I have codesize for is randomly changing which gun/movement modes I use when I die, but something tells me that isn't the best way.--CrazyBassoonist 18:16, 10 July 2009 (UTC)
- Even with unrestricted code size, that's a tough problem to solve. =) Switching when you die is a pretty good and efficient way of doing it in a MicroBot, if you ask me. --Voidious 19:01, 10 July 2009 (UTC)
- Yes, It's the only way I could think of that I could fit in a micro, but it doesn't work as well when you're changing multiple things.--CrazyBassoonist 19:08, 10 July 2009 (UTC)
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