Difference between revisions of "Adaptive Movement"

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* [[Pattern Movement]]
* [[Pattern Movement]]

Latest revision as of 00:53, 28 August 2017

Adaptive Movement is a form of movement where the enemy's shots and hits are used as input in your movement algorithm.

This term generally refers to Wave Surfing, where your bot tries to statistically predict the firing patterns of your opponent.

It may also refer to:

In 1v1, adaptive movement in the form of wave surfing has all but taken over the top places of the RoboRumble. In melee, some bots (e.g. Neuromancer, Firestarter) are adaptive and some (e.g. Diamond, Shadow) are not.

The counter to adaptive movement is Anti-Surfer Targeting.

Non-adaptive movements

Movements that are not adaptive include: