- Version History
- What's special about it?
- Nothing really, but it has what was once a pretty decent and unique Pattern Matching gun.
- How competitive is it?
- Not too competitive, especially by today's standards.
- How does it fire?
- It uses a Pattern Matcher, and tries to match segmentation data at fire time, too. The first version used an "orbital" pattern matcher, measuring the turn rate in relation to what would be a perfectly orbital (staying perpendicular) turn rate at whatever distance, and even did path reconstruction with these relative orbital turn rates. (In this system, a bot circling you exactly would be a turn rate of zero.)
- After the first release, I ditched the Orbital Pattern Matcher and went back to the vanilla PM version. It's the same in all regards except for the turn rate matching/reconstructions. In 0.12, I added a second gun in a Virtual Guns array, which is a Guess Factor style gun that is fed by the aim of the PM gun.
- How does the melee strategy differ from one-on-one strategy?
- The gun is melee aware, since I originally started the PM gun for melee; but the movement isn't, so she should still get soundly trounced.
- How does it select a target to attack/avoid in melee?
- The closest enemy.
- What does it save between rounds and matches?
- Everything between rounds, nothing between matches.
- Where did you get the name?
- It's named after Shaak Ti, a great Jedi Master.
- Can I use your code?
- Yes, it's released under the RWPCL.
- What's next for your robot?
- Collecting dust?
- Does it have any White Whales?
- No, it's too much of an experimental tank to care about White Whales ;)
- What other robot(s) is it based on?
- It uses the movement from Dookious. As such, some of the credits I give for Dookious should be given here, too:
- Wave Surfing - invented/discovered by ABC
- FuturePosition - A great piece of code from Albert to predict the result of different movements.
- Rolling Averages - A simple, elegant concept from Paul Evans. I also adopted a very minor but notable implementation idea from PEZ.
- Iterative Wall Smoothing algorithm - I'm no longer using a version of Kawigi's iterative Wall Smoothing, but many previous versions (of Dookious) did, and I used it as reference to write a faster one.
- CassiusClay - I have learned a lot from the source code of CassiusClay, and many thanks go to PEZ for making it available!